About Games Mastery
About josh at Games Mastery
I have been a dungeon master since before you were born, like seriously. I am so full of experience points. I got my start as a dungeon master like every other nerd out there, no one else in my old friend group wanted to do it.
I have been honing my dungeon master craft and continually looking for the next adventure. I started playing 3rd edition and then switched to pathfinder and now 5th edition. I also run games for savage worlds, the Firefly rpg, and the Dragon Age tabletop rpg.
There have been many a day where I didn't want to do any work preparing for my games. I have fought depression and the lack of motivation even for the things that I want to do. Some sessions, I just made things up on the spot since I was too lazy to prepare something. Improvising an entire session can use up all your spell slots pretty quickly.
I have always wondered why the Dungeon Masters Guide and the Core Rule Book never talked about how to deal with problem players. I don't think rocks fall and everyone dies is a viable solution.
What can a dungeon master do when players get over powered and beat up your painstakingly crafted encounters?
How do dungeon masters handle the players issues in and out of the game?
These seemed to be the questions that other dungeon masters were asking too. So I thought maybe I could write down and share the answers and tricks that I have learned.
My play style
My goal as a DM is to ensure that all of my players feel uncluded and supported in a way that makes the game fun for everyone.
I usually prepare my games with an idea for a story and then I use a lot of improv while running a session.
My strong suit is running dungeons, encounters, and puzzles, with an emphasis on exploration. I don't want my sessions to become railroady, so I usually end up giving players too many choices.
My greatest weakness as a DM is running role-play heavy encounters. I have more fun role playing during a battle. Finding the right balance for each group is an ongoing learning experience. I never want to stop learning!
Why i am here
I started this blog because I noticed that most campaigns end up getting cancelled or end abruptly without an end to the story. It seemed like there aren't enough people working together to create the most fun game possible.
I felt like the the dungeon masters guide was missing something important, the human element, so thats why I created the session zero checklist and the DM's Arsenal. If rules and expectations are established right away, it leads to a more co-operative game.
I believe that a great campaign is tailored to the individual groups and their play styles. The more personal experience players get, the more fun the game can be for the entire group.
I wanted to create a place to support and inspire gamers everywhere. I believe in a world where people aren't afraid to express themselves creatively.
Since table top role-playing games are collaborative by nature, I want to help everyone to work together to create the greatest gaming experience possible. I believe that everyone deserves the time and energy to work on what they are passionate about.
Our mission is to inspire creativity and help everyone enjoy the best life possible.
I want to support and help out anyone who wants to become a dungeon master. The more great DMs we have, the more great games we can all play!
Click Here if you want to contact us directly.
Love you all,
Josh Wash Whitby, Chief Dungeon Master Consultant
Here at GamesMastery we want to give our appreciation and support to gamers everywhere. Our mission is to inspire creativity and help everyone enjoy the best life possible.
If you are interested in learning all that you can about being a Great Dungeon Master, take a look at the DM's Aresenal.
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